TH11 3-Star Attack Strategy
The Mass Witch TH11 attack strategy is a very powerful tool to 3-star max th11 and th10 bases. Level 3 witches combined with the wardens aura and ability make this a really fun attack to learn.What Bases will this Work Against?
For this Mass Witch 3-Star TH11 attack strategy you will need to be attacking a specific type of base.
Open Layout – You need to be against a base that
does not have many compartments. The base pictured above is perfect for
this attack because most of the base is accessible once you get past the
first set of walls. Mass Witch attacks thrive on bases that don’t have
too many walls that you need to break through.
Inferno Towers – This mass witch composition works
best if their infernos are set to Single target mode. It is still
possible with multi infernos, but you have to be perfect on your freezes
and warden ability.
Splash Damage – You want to take notice of where the
splash damage buildings are. We got lucky on this layout because he has
his splash spread out around the outside of the base. Had all of his
splash been protecting the core, we might have run into some trouble.
What Troops / Spells Should I Bring?
2x Golem – These are going to lead the way
for your witches, distract splash defenses, and sweep for traps. We
bring 1 in our camps and 1 in our CC.
12x Witches – These are the bulk of your attack
force. I would highly suggest having max witches, not sure if it is
possible to pull off with level 2. With 12 level 3 witches you will be
spawning 60 at a time and have 120 in all running around.
17x Wizards – The wizards we will use to help funnel
the witches in the beginning, and they will provide some extra dps
during the battle as well. We bring 16 wiz in camps and 1 in CC
2x Jump – We are using a jump instead of Wall Breakers to enter the base, and we will use another one to get into the core.
1x Rage – On this example we use it at the entry
point to take out CC and all of those wizard towers quickly. You can
also use in core if you are going against Multi.
2x Freeze – These will be to protect your
golems/heroes against single target infernos, or protect your witches
against Multi Infernos or Eagle.
1x Haste – This composition is the only ground
strategy that I like to bring haste along. The skeletons will hit the
haste while the witches are slowly walking behind and they will boost
ahead of them and sweep up any giant bombs or other traps.
For the final Dark spell, you can pick whatever will work best for
your base. If they have witches or something other than Hound in CC,
bring a poison. If they have a hound, you can bring an earthquake to
take some damage out of key buildings.
How do I Attack with this Strategy?
We
are going to initiate this attack from the top. You will first drop
your golem and a couple wizards to clear those army camps to create the
funnel for the witches. Once your golems and wiz have a couple seconds
to create the funnel, you will send your witches in.
A Jump (green) and Haste (red) will
be dropped at the top corner to create your entry point. The haste will
cause your skeletons to run very far ahead of the witches and help
protect them.
We placed a Rage (purple) once the skeletons get into the base to take out the CC, wizard towers, and Eagle defense quickly.
Once the single target inferno gets in range, we Freeze
that and the Eagle. The eagle gets taken out before the end of the
freeze. Once the eagle is gone, there arent many threats to your
skeletons. They spread out and destroy the base section by section.
Warden skill you want to use to protect your witches, either from giant bombs or splash damage.
Most of the action in this attack takes place in the beginning, so
most of the time you will just be watching and cheering on your witches.
Pay attention to hero health and use their abilities once they are
getting low.