The cards.
In this deck there are 4 epics, but all apart from the Prince can be
replaced and the deck will still work pretty well. You can check out the
replacements I would suggest here here.
Prince.
The Prince is usually the first tower killing troop new players get access to. It’s also the first card most people learn how to counter however, so you have to place it well when you’re using this deck. Usually you should play the Prince when your opponent is low on elixir so that he can get to the enemy tower without being distracted.
The Prince is usually the first tower killing troop new players get access to. It’s also the first card most people learn how to counter however, so you have to place it well when you’re using this deck. Usually you should play the Prince when your opponent is low on elixir so that he can get to the enemy tower without being distracted.
Cannon.
The Cannon is a really good defensive card at only 3 elixir. I know it
says 6 elixir on the image up there, but I’m just too lazy to change it
now. The cannon got a small nerf in the recent update,
the duration was decreased from 40 to 30 seconds. However, the Cannon
is usually killed before the duration runs out so it’s not that big of a
deal.
Archers.
Archers used to be good, and
with the recent balance patch they are even better. What was changed in
the patch was the time it takes from when they are played until they
make their first attack. Now the Archers attack right away just as the
Spear Goblins do. Archers are great at both air defence and backing up
your Prince at attacking the tower.
Baby Dragon.
The Baby Dragon is one of my favourite cards and is an important part
of this deck as well. The Baby Dragon made #1 on my recent post about
the Top 10 cards of Clash Royale. I’ve
stopped using the Baby Dragon in all of my decks like I used to,
however in this deck it works very well. It takes care of enemy flying
troops and also does good splash damage to enemy ground troops.
Goblin Barrel.
Goblin Barrel is a nice card for dealing some extra damage to the enemy
tower. I don’t use the card that often, just in the right
circumstances. That would be when your opponent has just used his arrows
or is very low on elixir.
Fireball.
This
deck doesn’t use arrows, so a fireball is really needed then. I’m sure
everyone knows how to use Fireball so no more explanation is necessary
here.
Spear Goblins.
The Spear Goblins are
awesome and I think they are in almost every single one of my decks.
They are cheap, move fast and can target both air and ground.
Knight.
The Knight is a great card for value. For only 3 elixir you get a
fairly strong tank that does a lot of damage. The knight is versatile,
often you will use it to soak up damage while your troops and towers
takes out enemy troops that are attacking you. If can fill the same role
in offence, tanking the damage from the towers while your other troops
take it out.
Card replacements.
Here
are my suggestions for card replacements. Everyone always asks about
this, so I’ve made of list of which cards I think you should replace
your missing cards with.
- Spear Goblins can be replaced by Minions.
- Fireball can be replaced by Arrows.
- Archers can be replaced by by Minions.
- Knight can be replaced by Mini Pekka.
- Prince can be replaced by Giant.
- Cannon can be replaced by Bomb Tower or Tombstone.
- Baby Dragon can be replaced by Witch.
- Goblin Barrel can be replaced by Lightning.